Backgammon is the oldest board game still played in its recognizable form — a five-thousand-year-old race wrapped around a knife fight. Two players, fifteen checkers each, two dice, and a doubling cube that turns every game into a negotiation. This guide covers the complete classic rules: setup, movement, hitting and entering, bearing off, gammons, the doubling cube, and tournament match play.

Objective

Move all fifteen of your checkers around the board into your home board (your last six points), then bear them off — remove them from the board. The first player to bear off all fifteen checkers wins the game.

Setup

The board has 24 narrow triangles called points, grouped into four quadrants of six: your home board and outer board, and your opponent's home and outer board. The two sides are separated by the bar down the middle. Each player starts with fifteen checkers in the standard position:

The two players move in opposite directions, each racing toward their own home board. To start, each player rolls one die; the higher roll moves first, using both numbers rolled.

Moving the Checkers

On your turn, roll both dice. Each die is a separate move: a roll of 5-3 lets you move one checker five points and another three — or one checker eight, in two steps, provided the intermediate point is open. Rules of movement:

Hitting and entering from the bar

A lone enemy checker on a point is a blot. Land on it and it is hit — sent to the bar. A player with checkers on the bar must enter them first, before making any other move, by rolling a number that corresponds to an open point in the opponent's home board. If no entering roll is open, the turn is lost entirely. Hitting is the heart of backgammon tactics: it costs your opponent the full length of the board.

Bearing off

Once all fifteen of your checkers are inside your home board, you may bear off: a roll of 4 removes a checker from your 4-point, and so on. A roll higher than your highest occupied point bears off from that highest point. If your opponent hits a blot during your bear-off, that checker must travel all the way around again before you can continue.

The Doubling Cube

The cube — faces 2, 4, 8, 16, 32, 64 — multiplies the stakes. Before rolling, a player who believes they're ahead may offer a double. The opponent chooses: concede the game at the current stake, or accept and own the cube at double stakes — and only the cube's owner may offer the next double. Judging when to double, and when a double must be dropped or taken, is the deepest skill in the game.

Scoring: Gammons and Backgammons

Match Play and the Crawford Rule

Serious backgammon is played as a match to a fixed number of points — commonly 3, 5, 7, or 11 — accumulating game results until one player crosses the line. The Crawford rule applies in matches: the first time a player comes within one point of winning the match, the doubling cube is disabled for exactly one game, then doubling resumes. Double Eagle Apps: Backgammon plays full match play to 3, 5, 7, or 11 points with the cube, gammons and backgammons, and the Crawford rule — plus pip counts, legal-move highlights, hints, and a complete move history in real notation.

Strategy & Tips

Frequently Asked Questions

What is the doubling cube?

A stakes multiplier. Before rolling, a player may offer a double; the opponent concedes at the current stake or accepts at twice the stake and takes ownership of the cube — and only the owner may redouble later.

What are a gammon and a backgammon?

Bear off all fifteen before your opponent bears off any: gammon, double value. If they also still have a checker on the bar or in your home board: backgammon, triple value. Both multiply with the cube.

What is the Crawford rule?

In match play, when a player first reaches match point, the cube is dead for exactly one game, then doubling resumes. It stops the trailer from firing a risk-free double the moment the leader reaches match point.

Are the dice fair in the Double Eagle app?

Provably so. Every roll is decided by the deal number the moment the game starts — the sequence never adapts to the position, the score, or who is winning, and you and the computer draw from the same single stream. Think the computer "gets all the doubles"? Open the DICE tab: every roll of the match is logged, with each side's doubles percentage and face-by-face counts. The game is 100% offline, ad-free at launch, with five AI levels from Beginner to Expert and a seeded daily game — the identical opening roll for every player on Earth.

More Game Guides

Master the rest of the classics with our other guides:

The Doubling Cube Is Yours to Command

Double Eagle Apps: Backgammon is coming soon to Google Play from Double Eagle Games — full match play with the doubling cube and the Crawford rule, dice you can verify, and five honest AI opponents. Fully offline, ad-free at launch.