Chess and checkers share a board and a battlefield spirit, and between them they have taught the world to think ahead. Chess is the deeper rulebook — six different pieces, each with its own powers; checkers (American Checkers, also called English draughts) is the purer duel — identical men, forced captures, and no place to hide. This guide teaches both from an empty board: setup, movement, special rules, and how each game is won.

How to Play Chess

Objective and setup

The goal is checkmate: attacking the enemy king so that no legal move can save it. Each side begins with sixteen pieces on an 8×8 board — from each player's view, white (or black) pieces fill the two nearest rows: rooks in the corners, then knights, then bishops, with the queen on her own color and the king beside her, and eight pawns on the row in front. A light square always sits in each player's right-hand corner. White moves first, then the players alternate.

How the pieces move

A piece captures by landing on an enemy piece's square. You may never make a move that leaves your own king attacked.

The special moves

Check, checkmate, and draws

A king under attack is in check and must be rescued immediately — by moving, blocking, or capturing the attacker. If no rescue exists, it is checkmate and the game is over. Games can also be drawn: stalemate (no legal move but not in check), threefold repetition of a position, the fifty-move rule (fifty moves per side without a capture or pawn move), insufficient mating material, or agreement.

How to Play American Checkers

Objective and setup

Win by capturing all the opponent's pieces — or by leaving them with no legal move. Each player places 12 men on the dark squares of the three nearest rows of the same 8×8 board. The player with the darker pieces moves first, and play alternates.

Moving and jumping

Kings

A man reaching the far row is crowned a king and may thereafter move and jump diagonally backward as well as forward. Crowning ends the turn, even if a jump appears available. Kings dominate the endgame — most checkers games are decided by who crowns first and how well those kings hunt.

Playing with a Clock

Both games sharpen under time pressure. With game clocks, each player has a fixed budget — commonly 5, 10, or 15 minutes for all their moves — and running out of time loses the game. Double Eagle: Chess & Checkers includes real clocks at all three of those settings for both games, along with legal-move highlights, coordinates, and hints while you learn.

Strategy & Tips

Chess

Checkers

Frequently Asked Questions

What is castling?

The one two-piece move in chess: the king slides two squares toward a rook and the rook jumps to the square the king crossed. Neither piece may have moved, the path must be clear, and the king may not castle out of, through, or into check.

Are captures really forced in checkers?

Yes. In American Checkers, an available jump must be taken, and a multi-jump must be completed. It feels harsh to beginners — and it is precisely what gives the game its sacrificial tactics.

How does a chess game end in a draw?

Stalemate, threefold repetition, the fifty-move rule, insufficient mating material, or agreement. Good players use these rules actively — steering a lost endgame into a stalemate trap is a time-honored save.

Does the Double Eagle app play the full rules?

Yes — real chess with castling, en passant, promotion, threefold repetition, and the fifty-move rule, and real checkers with forced captures, multi-jumps, and kings. Nothing is left to chance: the computer plays from the same position you see, its move generation is verified against the standard perft test positions, and difficulty (three levels) changes only how deeply it thinks — never the rules it thinks with. Play the computer or pass-and-play a friend with an optional rotating board, 100% offline and ad-free at launch.

More Game Guides

Master the rest of the classics with our other guides:

Two Timeless Duels, One Crown

Double Eagle: Chess & Checkers is coming soon to Google Play from Double Eagle Games — both complete games on one handsome board, with real clocks, honest AI, and pass-and-play. Fully offline, ad-free at launch.